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D&D MARAUDERS DUNE SEA

WIZARDS OF THE COAST
JUN101856
(W) Chris Sims, Chris Tulach
Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak's fall as the beginning of Tyr's end, and the unpatrolled deserts nearby are rife with danger! This stand-alone D&D adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns.
In Shops: Aug 18, 2010
SRP: $14.95
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