MAR042878
            
(W) Yumi                           Hotta                                                (A/CA) Takeshi                        Obata            
            Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained 
Go board in his grandfather's attic   and that's when things get really interesting. Trapped inside the 
Go board is Fujiwara-no-Sai, the ghost of an ancient 
Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable 
Go-playing team. Will they be able to defeat 
Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of 
Hikaru no Go.
                
In Shops: May 26, 2004
                        SRP: $7.95
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